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Entwicklerinformationen
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clanlib-doc | Reference documentation and tutorials for ClanLib | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains html documentation for the ClanLib API and some tutorials to ease the learning curve for programming with it. |
clanlib-examples | Examples for ClanLib | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains examples for most modules of the ClanLib API. |
libclan2c2a-gl | OpenGL module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the OpenGL module (clanGL).
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libclan2c2a-gui | GUI module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the GUI module (clanGUI).
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libclan2c2a-jpeg | JPEG module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the JPEG module (clanJPEG).
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libclan2c2a-lua | Lua module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the Lua scripting module (clanLua).
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libclan2c2a-mikmod | MikMod module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the MikMod module (clanMikMod).
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libclan2c2a-network | Network module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the Network module (clanNetwork).
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libclan2c2a-png | PNG module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the PNG module (clanPNG).
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libclan2c2a-sound | Sound module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the Sound module (clanSound).
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libclan2c2a-ttf | TTF module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the freetype TTF module (clanTTF).
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libclan2c2a-vorbis | Vorbis module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the Vorbis module (clanVorbis).
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libclanapp-0.8-1 | ClanLib game SDK runtime | Mehr ... |
ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the runtime part of the ClanLib SDK, needed to run applications built with it. |
libclanlib-dev | ClanLib game SDK development files | Mehr ... |
ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the development part of the ClanLib SDK, which is needed to build applications with it. |
libclanlib2c2a | ClanLib game SDK core runtime | Mehr ... |
ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the runtime part of the ClanLib SDK, needed to run applications build with it.
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libclansdl-0.8-1 | SDL module for ClanLib game SDK | Mehr ... |
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, we have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the SDL module (clanSDL). |
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