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Suchergebnisse für clanlib

Entwicklerinformationen
clanlib-doc | Reference documentation and tutorials for ClanLib | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains html documentation for the ClanLib API and some
tutorials to ease the learning curve for programming with it.
clanlib-examples | Examples for ClanLib | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains examples for most modules of the ClanLib API.
libclan2c2a-gl | OpenGL module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the OpenGL module (clanGL).
libclan2c2a-gui | GUI module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the GUI module (clanGUI).
libclan2c2a-jpeg | JPEG module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the JPEG module (clanJPEG).
libclan2c2a-lua | Lua module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the game
under any platform (supported by ClanLib, that is) without changing the
application source code.
.
But ClanLib is not just a wrapper library, providing a common interface to
low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, the developers have put great effort
into designing the API, to ensure ClanLib's ease of use - while maintaining
its power.
.
This package contains the Lua scripting module (clanLua).
libclan2c2a-mikmod | MikMod module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the MikMod module (clanMikMod).
libclan2c2a-network | Network module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the Network module (clanNetwork).
libclan2c2a-png | PNG module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the PNG module (clanPNG).
libclan2c2a-sound | Sound module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the Sound module (clanSound).
libclan2c2a-ttf | TTF module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the game
under any platform (supported by ClanLib, that is) without changing the
application source code.
.
But ClanLib is not just a wrapper library, providing a common interface to
low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, the developers have put great effort
into designing the API, to ensure ClanLib's ease of use - while maintaining
its power.
.
This package contains the freetype TTF module (clanTTF).
libclan2c2a-vorbis | Vorbis module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the Vorbis module (clanVorbis).
libclanapp-0.8-1 | ClanLib game SDK runtime | Mehr ...
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
libclanlib-dev | ClanLib game SDK development files | Mehr ...
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the development part of the ClanLib SDK, which is needed to build
applications with it.
libclanlib2c2a | ClanLib game SDK core runtime | Mehr ...
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
build with it.
libclansdl-0.8-1 | SDL module for ClanLib game SDK | Mehr ...
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, we have put great effort into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the SDL module (clanSDL).





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