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Suchergebnisse für glui

Entwicklerinformationen
libglui-dev | A GLUT-based C++ user interface library | Mehr ...
GLUI provides controls such as buttons, checkboxes, radio buttons, and
spinners to OpenGL applications. It is window-system independent, relying
on GLUT to handle all system-dependent issues, such as window and mouse
management. Features of the GLUI User Interface Library include:
.
- Complete integration with GLUT toolkit
- Simple creation of a new user interface window with a single line of
code
- Support for multiple user interface windows
- Standard user interface controls such as:
- Buttons
- Checkboxes for boolean variables
- Radio Buttons for mutually-exclusive options
- Editable text boxes for inputting text, integers, and
floating-point values
- Spinners for interactively manipulating integer and floating-point
values
- Static text fields
- Panels for grouping sets of controls
- Separator lines to help visually organize groups of controls
- Controls can generate callbacks when their values change
- Variables can be linked to controls and automatically updated when the
value of the control changes ("live variables")
- Controls can be automatically synchronized to reflect changes in live
variables
- Controls can trigger GLUT redisplay events when their values change
- Layout and sizing of controls is automatic
- Controls can be grouped into columns
- User can cycle through controls using Tab key
.
This package contains the development files.
libglui2c2 | GLUI, a C++ GLUT based GUI library - Runtime support | Mehr ...
GLUI provides controls such as buttons, checkboxes, radio buttons, and
spinners to OpenGL applications. It is window-system independent, relying
on GLUT to handle all system-dependent issues, such as window and mouse
management. Features of the GLUI User Interface Library include:
.
- Complete integration with GLUT toolkit
- Simple creation of a new user interface window with a single line of
code
- Support for multiple user interface windows
- Standard user interface controls such as:
- Buttons
- Checkboxes for boolean variables
- Radio Buttons for mutually-exclusive options
- Editable text boxes for inputting text, integers, and
floating-point values
- Spinners for interactively manipulating integer and floating-point
values
- Static text fields
- Panels for grouping sets of controls
- Separator lines to help visually organize groups of controls
- Controls can generate callbacks when their values change
- Variables can be linked to controls and automatically updated when the
value of the control changes ("live variables")
- Controls can be automatically synchronized to reflect changes in live
variables
- Controls can trigger GLUT redisplay events when their values change
- Layout and sizing of controls is automatic
- Controls can be grouped into columns
- User can cycle through controls using Tab key





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