libglui-dev | A GLUT-based C++ user interface library | Mehr ... |
GLUI provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management. Features of the GLUI User Interface Library include: . - Complete integration with GLUT toolkit - Simple creation of a new user interface window with a single line of code - Support for multiple user interface windows - Standard user interface controls such as: - Buttons - Checkboxes for boolean variables - Radio Buttons for mutually-exclusive options - Editable text boxes for inputting text, integers, and floating-point values - Spinners for interactively manipulating integer and floating-point values - Static text fields - Panels for grouping sets of controls - Separator lines to help visually organize groups of controls - Controls can generate callbacks when their values change - Variables can be linked to controls and automatically updated when the value of the control changes ("live variables") - Controls can be automatically synchronized to reflect changes in live variables - Controls can trigger GLUT redisplay events when their values change - Layout and sizing of controls is automatic - Controls can be grouped into columns - User can cycle through controls using Tab key . This package contains the development files. |
libglui2c2 | GLUI, a C++ GLUT based GUI library - Runtime support | Mehr ... |
GLUI provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management. Features of the GLUI User Interface Library include: . - Complete integration with GLUT toolkit - Simple creation of a new user interface window with a single line of code - Support for multiple user interface windows - Standard user interface controls such as: - Buttons - Checkboxes for boolean variables - Radio Buttons for mutually-exclusive options - Editable text boxes for inputting text, integers, and floating-point values - Spinners for interactively manipulating integer and floating-point values - Static text fields - Panels for grouping sets of controls - Separator lines to help visually organize groups of controls - Controls can generate callbacks when their values change - Variables can be linked to controls and automatically updated when the value of the control changes ("live variables") - Controls can be automatically synchronized to reflect changes in live variables - Controls can trigger GLUT redisplay events when their values change - Layout and sizing of controls is automatic - Controls can be grouped into columns - User can cycle through controls using Tab key |