Entwicklerinformationen
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libopenscenegraph-dev | 3D scene graph, development files | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the development headers. |
libopenscenegraph5 | 3D scenegraph | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. |
libopenscenegraph55 | low level graphics library for openscenegraph | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications.
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libopenscenegraph56 | low level graphics library for openscenegraph | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. |
libopenscenegraph6 | 3D scenegraph | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. |
libopenscenegraph65 | 3D scene graph, shared libs | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the shared libraries. |
libopenscenegraph7 | 3D scenegraph | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. |
libopenthreads-dev | Object-Oriented (OO) thread interface for C++, development files | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers, used primarily in OpenSceneGraph. It is loosely modeled on the Java thread API, and the POSIX Threads standards. . This package contains the development headers. |
libopenthreads11 | Object-Oriented (OO) thread interface for C++ programmers, development files | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers. It is loosely modeled on the Java thread API, and the POSIX Threads standards. The architecture of the library is designed around "swappable" thread models which are defined at compile-time in a shared object library. |
libopenthreads12 | Object-Oriented (OO) thread interface for C++ programmers, development files | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers. It is loosely modeled on the Java thread API, and the POSIX Threads standards. The architecture of the library is designed around "swappable" thread models which are defined at compile-time in a shared object library. |
libopenthreads13 | Object-Oriented (OO) thread interface for C++, shared libs | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers, used primarily in OpenSceneGraph. It is loosely modeled on the Java thread API, and the POSIX Threads standards. . This package contains the shared libraries. |
libopenthreads5 | Object-Oriented (OO) thread interface for C++ programmers, development files | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers. It is loosely modeled on the Java thread API, and the POSIX Threads standards. The architecture of the library is designed around "swappable" thread models which are defined at compile-time in a shared object library. |
libopenthreads6 | Object-Oriented (OO) thread interface for C++ programmers, development files | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers. It is loosely modeled on the Java thread API, and the POSIX Threads standards. The architecture of the library is designed around "swappable" thread models which are defined at compile-time in a shared object library. |
libopenthreads7 | Object-Oriented (OO) thread interface for C++ programmers, development files | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers. It is loosely modeled on the Java thread API, and the POSIX Threads standards. The architecture of the library is designed around "swappable" thread models which are defined at compile-time in a shared object library. |
openscenegraph | 3D scene graph, utilities and examples (binaries) | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains utilities and examples (binaries). |
openscenegraph-doc | 3D scene graph, documentation | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the documentation. |
openscenegraph-examples | 3D scene graph, examples (sources) | Mehr ... |
A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains examples (sources). |
openthreads-doc | Documentation for Object-Oriented (OO) thread interface | Mehr ... |
This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers. It is loosely modeled on the Java thread API, and the POSIX Threads standards. The architecture of the library is designed around "swappable" thread models which are defined at compile-time in a shared object library. |
producer-doc | Documentation for C++ library for managing OpenGL rendering contexts | Mehr ... |
Open Producer (or simply Producer) is a cross-platform, C++ library for managing OpenGL rendering contexts in a windowing system independent manner. Producer provides a simple, yet powerfully scalable approach for real-time 3D applications wishing to run within a single window to large, multidisplay systems. |